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		<title>PS2 Contra Shattered Soldier NTSC</title>
		<description>Name: PS2 Contra Shattered Soldier NTSC / Category: PlayStation 2 / Seeders: 2 / Leechers: 0 / Size: 518.29 MB / Snatched: 2 x times&lt;br&gt;&lt;br&gt;There's no denying that Konami's Contra is a classic. First released in arcades back in 1987 and later successfully ported to the Nintendo Entertainment System, the action-packed shooter featured a mix of side-scrolling and pseudo-3D levels, a number of powerful weapons, lots of tough opponents, and plenty of surprises. Impressive graphics, an excellent musical score, and two-player simultaneous gameplay ensured the game's long-term popularity, and a couple of great sequels--particularly the outstanding Contra III: The Alien Wars--helped turn Contra into one of Konami's best-known franchises. And now, after hitting a couple of bum notes during the late '90s, the Contra series returns in what can easily be described as an homage to the series' roots. Nostalgic Contra fans are therefore likely to get a real kick out of Contra: Shattered Soldier for the PlayStation 2, which essentially re-creates the series' classic gameplay using 3D polygons instead of 2D sprites. And while the game packs many of the same types of surprises and difficult challenges that have characterized the series' best offerings, the fact is, the year isn't 1987 anymore, and not everyone these days is going to appreciate this game's short length and simple gameplay. For that matter, die-hard Contra fans hoping for a pure Contra remake may find themselves a little disappointed that, for all its similarity to its classic predecessors, Contra: Shattered Soldier takes a few too many liberties. They'll more than likely enjoy the game anyway, though. &lt;br /&gt;
Not that a game about blasting aliens needs any kind of story, but Contra: Shattered Soldier is basically a retelling not of the 1987 original, but of the Sylvester Stallone/Wesley Snipes sci-fi flick Demolition Man. In a far-flung future, Bill (who was player one in the original Contra) is released from some sort of cryogenic containment facility because he's the only soldier powerful enough to defeat Lance (who was player two in the original Contra), his former partner and now the apparent mastermind behind an all-out alien invasion. Player two this time is Lucia, a female counterpart to Bill, though both characters are completely identical in terms of gameplay. So Bill and/or Lucia set out to shoot their way through five short, action-packed levels.&lt;br /&gt;
&lt;br /&gt;
In Contra: Shattered Soldier, you can run, you can jump, and you can shoot. You can actually shoot in eight directions (depending on where you push the directional pad or analog stick), and pressing and holding the L2 button causes you to lock your aim in one of those positions. Additionally, at any point, you can switch between three different weapons--a machine gun, a flamethrower, and a grenade launcher. These each have an optional charge-up attack, as well. The machine gun can shoot out a device that causes a pinwheel of bullets to spray the screen; the short-ranged flamethrower can fire a long-ranged energy blast; and the grenade launcher can shoot a salvo of seeking missiles. All these attacks feel somewhat underpowered, as they tend to be useful only in specific types of situations. For better or worse, there's no dominant weapon in the game. The three weapons in your possession are all you'll ever get, which seems rather disappointing since part of the fun of the classic Contra games was when you'd manage to grab exactly the one weapon power-up that you most desperately needed. &lt;br /&gt;
On the other hand, having constant access to three different weapons certainly makes Shattered Soldier seem like a more tactical game than its predecessors. Then again, the tactics are pretty thin. There's usually not just a best weapon for each situation, but even a best mode of fire. Some bosses are easily defeated using the flamethrower. Some swarming enemies are easily vanquished using the seeking missiles. Sure, there's nothing to prevent you from using any of the weapons in any situation, but rest assured you'll only meet a swift defeat if you're not using the right weapon for the job.&lt;br /&gt;
&lt;br /&gt;
Contra's style of gameplay is still fun and intense and is still a real test of skill...and memorization. The fact is, you won't survive any of the game's five levels (four of which are playab*e from the get-go) the first time through, and probably not the second or third time, either. Each time you play you'll probably get a little farther along, armed with the prescience of exactly where all your enemies will come from leading up to the moment you perished in your previous attempt. This wouldn't be a Contra game unless a single hit from enemy fire or even the slightest contact with a foe was lethal, and so some of the game's battles can be extremely tough. But you'll gradually pick up on life-saving patterns you can use to safely get through pretty much all of the game's encounters. &lt;br /&gt;
Earlier this year, a truly excellent shooter called Ikaruga was released for the Dreamcast in Japan, and that game proved that reflex-oriented gameplay combined with some necessary pattern memorization could still make for a great gaming experience in this day and age. Contra at times confirms this notion, but on other occasions you'll just feel as though you're beating the system rather than playing skillfully. You'll almost certainly die the first few times you encounter some of the game's situations, but once you figure out some trick to the situation, suddenly the fight turns easy and formulaic. By comparison, even when you know the patterns, Ikaruga is never, ever easy. &lt;br /&gt;
The five levels in Contra: Shattered Soldier stay very true to the series and incorporate a variety of side-scrolling and pseudo-3D shooting sequences that are certainly impressive the first few times through. Special mention must be given to some of the game's boss battles, in which you'll have to take on some truly hideous or just flat-out creepy foes. Konami is legendary for the excellent boss battles seen in many of its games, and Contra: Shattered Soldier should do well to maintain the company's reputation. Actually, though, you'll get the impression that the designers focused way too heavily on the boss battles and not enough on everything else. Whatever happened to the concept of facing a powerful boss only at the end or even at the middle and end of a level? In this Contra game, roughly three quarters of your time playing will be spent in battle against bosses. These fights are all unique, but the game's more straightforward run-and-gun sequences are so exceedingly rare by comparison that you'll actually wish there were a lot more of them. It's strange to criticize a game's level design for not being padded out with more filler action, but really, that's exactly what this Contra could have used. No one's going to complain about repetition in an arcade-style shooter like this. Another consequence of the nonstop boss battles is that these bouts are frequently characterized by in-engine cinematic cutscenes, which can't be skipped and only serve to interrupt the flow of the action, diminishing the game's replay value.&lt;br /&gt;
&lt;br /&gt;
Remakes of games such as Contra call attention to the fact that gaming in general has really improved over the years. The fact that, with practice, you can blast through Contra: Shattered Soldier in about an hour would be unacceptab*e if the game were anything other than a throwback to a classic. The fact that the game's default difficulty setting puts a strict limit on the number of lives and number of continues you have to complete the game could also be seen as nothing more than frustrating. Meanwhile, the game's &quot;easy&quot; setting doesn't actually make the game easier, but merely gives you more lives and a ton of continues. Back in the day, the inability to save one's progress during or in between levels was mostly due to technical limitations. The same goes for the relative short length of old action games, as cartridge-based consoles couldn't exactly store massive numbers of levels. Simply put, expectations were lower, yet those are the expectations that Contra: Shattered Soldier lives up to. Consider that either a warning or an invitation. &lt;br /&gt;
Contra: Shattered Soldier may have an antiquated design, but it certainly looks like new. The consistently smooth frame rate, sharp resolution, and highly detailed, fluidly animated, and often imaginative creatures make the game's graphics the best thing about it. Contra fans will love some of the obvious visual references to the classic games, but anyone would agree that this is a great-looking PS2 game. The audio isn't quite as impressive, but it's still pretty solid. Many of the sound effects are generic, and there's a distinct absence of spoken dialogue during the game's couple of 3D cutscenes between levels. On the other hand, the sound track, which combines heavy metal guitars and some fast-paced techno, is just the ticket for a high-intensity game like this, even if it isn't very memorab*e.&lt;br /&gt;
&lt;br /&gt;
Even though they'll finish the game in a hurry, fans of the Contra series should by all means play Contra: Shattered Soldier, as it'll certainly rekindle some of their nostalgia for some of Konami's excellent, old shooters. Shattered Soldier does have some hidden bonuses to be unlocked and has a decent amount of replay value in general, since playing the game with two players puts a different spin on the action, and the game's default difficulty level is very tough. Still, at its core, it's a short, simple game that's both a great example of why some of us have such fond memories of this style of gameplay and a great example of why games like this are much less common now than they used to be. &lt;br /&gt;
&lt;br /&gt;
Sis zaidimas sukurtas 2002 metais.&lt;br /&gt;
&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://image.com.com/gamespot/images/2002/playstation2/contra/contra_screen002.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://www.webwombat.com.au/games/images/contra1.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://ps2media.ign.com/ps2/image/contra_071502_07_640w.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://cdn1.gamepro.com/screens/105950/27240-11-2.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://elblogdemanu.com/wordpress/wp-content/uploads/2007/10/contra-shattered-soldier-2.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://www.gamershell.com/static/screenshots/4727/87608_full.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;</description>
		<link>http://tracker.playmanija.net/details.php?id=1154</link>
		<author>http://tracker.playmanija.net/userdetails.php?id=10810</author>
		<category>PlayStation 2</category>
		<pubDate>2010-07-17 12:03:29</pubDate>
		</item><item>
		<title>PS2 Age of Empires 2 The Age of Kings PAL EN</title>
		<description>Name: PS2 Age of Empires 2 The Age of Kings PAL EN / Category: PlayStation 2 / Seeders: 2 / Leechers: 1 / Size: 320.29 MB / Snatched: 3 x times&lt;br&gt;&lt;br&gt;The Good News&lt;br /&gt;
&lt;br /&gt;
 In a bizarre turn of events, Microsoft's best-selling real-time strategy game Age of Empires II has been released on the PlayStation 2. Published by Konami to spare Bill and the boys the indignity of having to kow-tow to Sony in person, the result is a very faithful console port of the game, which is something of a mixed b*essing. The upside is that PS2 owners get the whole Age of Kings package with only one obvious ommission. The best place to start is the tutorial campaign based on the exploits of William Wallace, which does an excellent job of teaching newcomers to the genre the basics of combat, building and resource gathering. It also serves as a refresher for more experienced players, and although controlling a real-time strategy game with a joypad feels a little odd at first, by the end of the tutorials it should be second nature. The only real prob*em is the lack of grouping and other hotkeys, for which you will need a USB keyboard. All five single player campaigns from the original game are also included, putting you in the shoes of historical leaders ranging from Joan of Arc to Genghis Khan and then setting you tasks such as building up a settlement, defeating an enemy army or recovering religious artifacts. Once you have exhausted these the random map generator comes into play, offering a wide range of options for setting up skirmish battles against the AI using any of the game's thirteen civilizations. In fact, the only thing missing is online support, although if you happen to have a spare PS2 lying around you can play against a friend using an i-Link cab*e.&lt;br /&gt;
&lt;br /&gt;
The Bad News&lt;br /&gt;
&lt;br /&gt;
The downside is that the game's interface was hardly a miracle of efficient design even on the PC. Displayed on a TV set it occupies almost half of the screen and looks appropriately big and clumsy, while some of the text and icons can be hard to make out from a distance. The larger buildings in particular still look fairly impressive, but overall the graphics lack clarity and the animations don't seem quite as smooth as they were in the original version. Indeed, apart from the intuitive control system, very little effort seems to have gone into fitting the game to the console's strengths and weaknesses, from the ever-present tinny MIDI music to the way the framerate sometimes starts to chug during large battles. These slowdowns are especially disappointing when you consider that this is a two year old PC game which was hardly cutting edge even back then. Despite these flaws Age of Empires II remains an enjoyab*e if not exactly groundbreaking game, and it is after all one of the few true strategy games currently availab*e on the PS2. Unfortunately it looks rather dated, and doesn't offer anything more than the (somewhat cheaper) PC version; so although it could be the perfect present if you want to tempt a console-owning friend to the dark side, given the flood of quality releases at the moment it's hard to recommend otherwise. &lt;br /&gt;
&lt;br /&gt;
Sis zaidimas sukurtas 2002 metais&lt;br /&gt;
&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://image.com.com/gamespot/images/screenshots/ps2/ageofempires2/aoe2_screen002.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://mimg.ugo.com/200902/14672/age-of-empires-ii.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://image.jeuxvideo.com/images/p2/a/o/aoe2p2007.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://image.com.com/gamespot/images/screenshots/ps2/ageofempires2/aoe2_screen003.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
</description>
		<link>http://tracker.playmanija.net/details.php?id=1153</link>
		<author>http://tracker.playmanija.net/userdetails.php?id=10810</author>
		<category>PlayStation 2</category>
		<pubDate>2010-07-09 19:26:10</pubDate>
		</item><item>
		<title>PS2 Tom Clancy\'s Ghost Recon Advanced Warfighter PAL DNAS patched</title>
		<description>Name: PS2 Tom Clancy\'s Ghost Recon Advanced Warfighter PAL DNAS patched / Category: PlayStation 2 / Seeders: 2 / Leechers: 0 / Size: 2.30 GB / Snatched: 2 x times&lt;br&gt;&lt;br&gt;It may share the same name as the excellent Xbox 360 shooter, but the quality of the experience has been severely compromised in translation to the PS2.&lt;br /&gt;
&lt;br /&gt;
The Good&lt;br /&gt;
&lt;br /&gt;
    * It's got the same name as the awesome Xbox 360 game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bad&lt;br /&gt;
&lt;br /&gt;
    * Massive frame rate issues  &lt;br /&gt;
    * Cramped, corridor-like levels  &lt;br /&gt;
    * No real tactical feel to the gameplay  &lt;br /&gt;
    * No cooperative modes.&lt;br /&gt;
&lt;br /&gt;
Ghost Recon Advanced Warfighter for the PlayStation 2 continues the disturbing trend of releasing games on different platforms that have the same name but offer vastly different gaming experiences. If you were wondering if Advanced Warfighter for the PS2 might offer something similar to the superb tactical shooter of the same name on the Xbox 360, you can stop wondering now. It doesn't, and it's not even close. As much of a compromise that the Xbox version of the game was to the 360 version, the PS2 version waters down the formula even more. This version of the game takes what should have been a wide-open, tactical experience in a massive metropolis and turns it into just another run-and-gun shooter that ramrods you through narrow corridors. You take the role of Captain Scott Mitchell, a squad leader in the Ghosts, an elite unit of light infantrymen in the US Army. Mexican separatists have attacked a North American summit going on in Mexico City, and they have killed the Canadian Prime Minister, while both the US and Mexican presidents have gone missing. Along the course of the game's campaign, you'll need to rescue both presidents, recover the nuclear &quot;football&quot; that was also lost by the US president, and take out the leader of the uprising. The campaign will take you through different parts of Mexico City, including Camp Chapultepec, downtown, and outlying shantytowns.&lt;br /&gt;
&lt;br /&gt;
The heads-up display uses an overlay with digital information. This includes your health and ammo readouts, as well as a couple of picture-in-picture video windows. One of these is a window where you'll receive orders from off-site commanders and officers. But where the Xbox and Xbox 360 versions of the game showed you the view from your squadmate's helmet camera in another window, the video view here is replaced with a minimap on the PS2 version that's so far zoomed in, it becomes completely useless. The window that shows your commanders giving orders aren't even true video screens, as they just show a loop of the men flapping their mouths, like an animated GIF. These windows and the way they are implemented in the game make them a waste of screen real estate and they do little to add to the ambience.&lt;br /&gt;
&lt;br /&gt;
The rest of the graphics do little to impress, either. Unlike other Ghost Recon games, you play this one from a first-person perspective, so all you see is your gun model. The character models offer passab*e levels of detail, but the texturing looks muddy. The environments for the cityscapes and other areas are drab and nondescript, and the level design in this version of the game is extremely limited, like you're being railroaded through a linear maze of streets. It may look like you're walking down the avenues of a city, but for all the freedom you have in the game, the streets of Mexico City may as well be the corridors and hallways of an early-generation first-person shooter. For all the compromises that have been made with the complexity of level geometry and size, the game still has to subdivide single levels from the Xbox version of the game into two or more sections, increasing the amount of time you spend in loading screens. The frame rate and animation are the worst aspects of GRAW's graphics. The game stutters constantly, and when multiple enemies are visib*e, they jitter around the screen as if you're playing an online shooter with high network latency. This is not only annoying from a visual standpoint, but it also hinders your ability to aim and fire with any confidence.&lt;br /&gt;
&lt;br /&gt;
Your movement speed is extremely fast, and trying to peek around corners is awkward. You can't go prone in this game, nor can you climb over even short walls or obstacles. There's absolutely no scope drift in the game, which you'd think would make aiming and hitting enemies a trivial matter. But the frame rate issues, combined with the poor weapon feel and handling, make shooting enemies harder than it needs to be, and thus makes the entire game a wholly unsatisfying affair. The mission types are at least somewhat varied, as you'll rescue VIPs like the president, escort armor through thickly defended areas, and set up defenses at outpost areas against assaults. You'll also get the chance to call in attacks from choppers and sniper teams, though your control over these helper units is pretty limited. You only have control over one teammate in this version of the game, as opposed to a full support squad of three in the 360 version of GRAW and previous games in the Ghost Recon series. Your teammate tends to be very good at shooting and eliminating enemies, but having only one partner to control limits your tactical options and makes GRAW feel even more like a standard first-person shooter. GRAW's sound isn't particularly good either, as the dialogue from the 360 version is recycled for use in this game. This can cause prob*ems, as you'll sometimes be told by a voice to head to an objective in the west, but a quick look at your map reveals that you actually have to advance north. Sloppiness like this may not be that annoying to some people, but it serves as a great example of how this version feels more like a rushed port than a game that was really designed to be played for the PlayStation 2. The best thing that can be said about the sound is that the guns still sound decent here, and the voice acting is pretty good.&lt;br /&gt;
&lt;br /&gt;
Multiplayer action on GRAW is availab*e for eight players online and includes a small handful of team-based modes such as deathmatch, assault, and supremacy, which is basically like the onslaught mode from Unreal Tournament 2004 (sans the vehicles) where teams have to capture a series of nodes. These modes and maps generally work alright, but they still feel fairly standard. We've seen and played these modes before in games that did them a lot better. There are no split-screen options, nor any way to play the game cooperatively, which is especially disappointing, as the other versions of the game offer some nice cooperative modes. The treatment of online play in this version of the game is pretty barebones, as though it was thrown in as an afterthought to fill in a bullet point on the back of the box.&lt;br /&gt;
&lt;br /&gt;
Ghost Recon Advanced Warfighter for the PlayStation 2 makes too many compromises in the gameplay design for us to recommend it to anyone. Tiny levels that feel more like a series of corridors than a true city, excessive graphical slowdowns, and neutered multiplayer options are just a few of the reasons to avoid this game. &lt;br /&gt;
&lt;br /&gt;
Sis zaidimas sukurtas 2006 metais.&lt;br /&gt;
&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://ps2media.ign.com/ps2/image/article/699/699494/tom-clancys-ghost-recon-advanced-warfighter-20060331034801168_640w.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://image.com.com/gamespot/images/2006/089/reviews/926953_20060331_screen002.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;</description>
		<link>http://tracker.playmanija.net/details.php?id=1152</link>
		<author>http://tracker.playmanija.net/userdetails.php?id=10810</author>
		<category>PlayStation 2</category>
		<pubDate>2010-07-05 22:16:46</pubDate>
		</item><item>
		<title>NBA\'10.The.Inside.iso(USA)PSP-Baskettball</title>
		<description>Name: NBA\'10.The.Inside.iso(USA)PSP-Baskettball / Category: PlayStation Portable / Seeders: 0 / Leechers: 0 / Size: 1.01 GB / Snatched: 0 x times&lt;br&gt;&lt;br&gt;NBA'10 skirtas PSP konsolei... jei kas netap rasykit...</description>
		<link>http://tracker.playmanija.net/details.php?id=1151</link>
		<author>http://tracker.playmanija.net/userdetails.php?id=19018</author>
		<category>PlayStation Portable</category>
		<pubDate>2010-06-01 14:51:18</pubDate>
		</item><item>
		<title>PS2 Urban Chaos Riot Response EN PAL DNAS patced</title>
		<description>Name: PS2 Urban Chaos Riot Response EN PAL DNAS patced / Category: PlayStation 2 / Seeders: 3 / Leechers: 0 / Size: 3.63 GB / Snatched: 14 x times&lt;br&gt;&lt;br&gt;Urban Chaos: Riot Response is a fairly unremarkab*e shooter in most respects, but it packs a lot of fun into its simple design. &lt;br /&gt;
&lt;br /&gt;
The Good&lt;br /&gt;
&lt;br /&gt;
    * Gruesomely gratifying combat  &lt;br /&gt;
    * More than 15 missions and 200 special-achievement medals to unlock  &lt;br /&gt;
    * Riot-shield mechanic works well without making the game too easy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bad&lt;br /&gt;
&lt;br /&gt;
    * Scripted artificial intelligence is very predictab*e  &lt;br /&gt;
    * Friendly characters often get in your way or get stuck trying to follow you.&lt;br /&gt;
&lt;br /&gt;
It went through three different names in its development, but Urban Chaos: Riot Response is a fitting name for this action-packed first-person shooter. Not to be confused with the third-person action game that appeared on the PC, Dreamcast, and PlayStation some years back, this Urban Chaos is an extremely violent and entertaining take on the familiar cops-versus-criminals themed first-person shooter. It's campy in its excess, but if you're just looking for some fast-paced, mindless shooting, you can't go wrong with Urban Chaos. You are ex-Marine Nick Mason, a tough-as-nails officer in the newly formed T-Zero elite police force. T-Zero stands for &quot;zero tolerance,&quot; which is right in line with the no-nonsense tactics employed by the officers in this controversial police force. The force has been assemb*ed to address the increasing gang violence in the no-name city in which the game takes place. It seems that a brutal gang of terrorists known as The Burners has essentially turned the city into a war zone, burning just about everything and everyone in sight. It's up to T-Zero, and you specifically, to take back the streets using whatever means necessary. If that means stun-gunning a gang leader and interrogating him, that's fine. If it means blowing his head off with a point-blank shotgun blast, that's fine, as well. You even get to pelt a skyscraper with a chain gun and blow up an entire city block to exterminate a few gang members. With tactics like these, it's no wonder T-Zero is stirring up controversy among the worried citizens who foot the bill for all that collateral damage.&lt;br /&gt;
&lt;br /&gt;
There are more than 15 missions in the single-player campaign in Urban Chaos. More than half of those are basic story missions that require you to do things like kill a lot of enemies, arrest gang leaders, save hostages, and escort emergency workers through danger zones. There are also emergency missions that you can unlock by arresting and interrogating gang leaders. The emergency missions are timed and usually require you to rescue hostages and escort them to safety. All of the missions in the game are very straight forward, thanks to the constant instructions you receive from dispatch via your radio. For the most part, the story missions just require you to run from one area to the next, blasting everything that gets in your way.&lt;br /&gt;
&lt;br /&gt;
Occasionally, you have to team up with emergency workers to rescue civilians, operate machinery, and so on. You don't directly control these workers, but you can easily issue commands using the D pad. The workers follow behind you and usually stay out of the way, but they do occasionally get stuck in tight areas or get in your way as you try to move. Each emergency worker has special abilities that are required to complete various missions. Firefighters can chop down locked doors, extinguish fires, and carry people from burning buildings. Police officers can provide cover fire, and medics can heal people. You'll come to rely quite heavily on the medics in the game, because they are your only source of health. The medics come along on most missions, but they don't just follow you around waiting to patch you up. If you find yourself about to die, you'll usually have to backtrack a little bit to find the nearest medic. Even then, the medics' supplies are limited, so you have to be careful about staying out of the way of the Molotov cocktails, cleavers, and chain saws that The Burners are so fond of.&lt;br /&gt;
&lt;br /&gt;
Fortunately, as a T-Zero officer you're always well equipped to handle just about everything The Burners can throw at you. The most important piece of equipment you'll have is a riot shield. This shield can stand up to just about anything, from magnum rounds to rockets. You can hold the shield up and slowly creep forward, which is a great way to establish position in a firefight. You can also get up close to an enemy and use the shield to rearrange his face. Since you can't fire your weapons while holding up your shield, you'll quickly settle into a pattern of letting an enemy shoot the shield a few times, then returning fire while he reloads his weapon. Although the shield is arguably the most important item in the game, it doesn't make you invincib*e. You still have to be careful about getting attacked from the side or getting blown up by a nail bomb tossed at your feet. In addition to the riot shield, you can use a wide variety of guns and explosives. You start out with a p**tol, which is the most versatile and useful weapon in the game. The p**tol comes with a ton of ammo, has a quick rate of fire, and is so accurate you'll often end up using it like you would a sniper rifle. That accuracy means that you can use the p**tol to really start racking up the head shots, and it isn't uncommon to get 30 or more headshots in a single level. Aside from the p**tol, your other starting equipment is a stun gun. This can be used to get nonlethal takedowns, but if you shock a guy for too long, he'll catch on fire. As you play the game, you'll eventually earn a shotgun, assault rifle, stun grenades, and more. Also, you can use any weapon that you pick up from the corpses of The Burners, so items such as cleavers, nail bombs, grenade launchers, and chainsaws are at your disposal, as well. All of the weapons are fun and satisfying to use, but most of them are just for fun. When it comes to actually taking care of business, you can get through most of the game using only the p**tol and the shield.&lt;br /&gt;
&lt;br /&gt;
A big part of what makes the gunplay fun in Urban Chaos is the fast, visceral thrill that comes from blasting dozens and dozens of hockey-mask-wearing psychos. An enemy will curse your mother and then charge you and try to sink a rusty cleaver into your skull, which is exciting enough. But then when you turn on him at the last second and blast him in the face and watch his head disappear (in superslow motion, of course), it's quite gratifying in a depraved sort of way. Most of the enemies you face won't take more than a couple shots to put down, so the game compensates by throwing tons of enemies at you. The enemies are very scripted, though, so if you die in a certain area and start over from the last checkpoint, you'll see the exact same enemies pop up in the exact same spots and do the exact same thing each and every time. Eventually, it just comes down to trial-and-error, as you memorize the placement and behavior of all the enemies in a given level.&lt;br /&gt;
&lt;br /&gt;
If you get tired of shooting at mindless computer opponents you can take the game online with eight-player team battles. Oddly enough, there's no option for split-screen multiplayer, so you either have to use a system link set-up, or play the game online. There are nine maps to choose from, each with a different objective based on whether you're playing on the side of The Burners or T-Zero. The goals are simple, like controlling a specific point on the map or defending a truck for a specific amount of time. Each time you respawn you can choose a weapon to use, and each team has a unique arsenal. Although The Burners and the T-Zero officers play very differently, the game doesn't feel unbalanced. For example, the Burners don't get a shield, but they make up for that with stronger weapons. Because most of the maps are small, the multiplayer game is just as fast and fun as the single-player game. Even without the full eight players, the action is always hectic and you'll see an almost constant stream of messages about who just b*ew who's head off.&lt;br /&gt;
&lt;br /&gt;
The gritty, dark presentation of Urban Chaos matches the violent theme of the game. The enemies wear blood-spattered hockey masks and shout all kinds of obscenities, and they all look and sound appropriately menacing. The shouted expletives do lose some effect over time though, because you'll hear the same few phrases repeated throughout the game. Most of the levels take place in burning buildings or deserted streets, but you'll also get to visit more pleasant locales such as sewers and subway tunnels. Despite the fact that there's always a lot of explosions and chaos going on, the frame rate is fairly steady most of the time. Between levels you can watch some cheesy but remarkably well-done fake news broadcasts detailing the exploits of T-Zero and The Burners.&lt;br /&gt;
&lt;br /&gt;
The Xbox and PlayStation 2 versions of the game look and play practically the same. The biggest difference between the two is the online play. Whereas Xbox Live makes it easy to get online and play if you already have an account, the PlayStation 2 version uses third-party software that requires a bit more in the way of set-up. Other than that, the choice comes down to a matter of preference. You can beat the game in less than six hours, but those hours will be packed with action, because there are very few slow moments in the game. Once you finish the campaign, you can go back and play it on a harder difficulty, or you can try to collect all of the more than 200 medals in the game. Medals are awarded for getting a certain number of headshots or nonlethal takedowns, finding hidden evidence in each level, and arresting gang leaders. As you earn medals, you'll get upgrades to your weapons, body armor, and shield.&lt;br /&gt;
&lt;br /&gt;
Urban Chaos: Riot Response is a simple but satisfying take on the first-person shooter. It doesn't get bogged down in realism, tactics, or story. Instead, it just gives you a lot of great weapons and a ton of enemies to shoot. The game's twisted sense of humor and tendency toward overindulgence make it that much more enjoyab*e. If you're looking for a fun, pick-up-and-play shooter, and don't mind a lot of senseless brutality, Urban Chaos is the game for you. &lt;br /&gt;
&lt;br /&gt;
Sis zaidimas sukurtas 2006 metais.&lt;br /&gt;
&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://image.com.com/gamespot/images/2006/164/reviews/924207_20060614_790screen001.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://static2.videogamer.com/videogamer/images/ps2/urban_chaos_riot_response/screens/urban_chaos_riot_response_33.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://www.cheatcc.com/imagesps2e/urbchaosrev1.JPG&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://cdn1.gamepro.com/screens/114581/65048-10-2.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
</description>
		<link>http://tracker.playmanija.net/details.php?id=1150</link>
		<author>http://tracker.playmanija.net/userdetails.php?id=10810</author>
		<category>PlayStation 2</category>
		<pubDate>2010-05-30 23:59:59</pubDate>
		</item><item>
		<title>Assassins.Creed.Bloodlines.iso(EUR)PSP-Ubisoft </title>
		<description>Name: Assassins.Creed.Bloodlines.iso(EUR)PSP-Ubisoft  / Category: PlayStation Portable / Seeders: 0 / Leechers: 0 / Size: 772.06 MB / Snatched: 0 x times&lt;br&gt;&lt;br&gt;Assassins Creed: Bloodlines ISO formate skirtas psp konsolei. Zaidimas reikalauja 5.03 gen-c, 5.50 gen-c ir aukstesniu versijø. Zaidimas gan trumpas bet labai idomus. Didziausia ispudi turetø sukelti tiems kurie pirma karta losia tokio tipo zaidima.</description>
		<link>http://tracker.playmanija.net/details.php?id=1149</link>
		<author>http://tracker.playmanija.net/userdetails.php?id=19018</author>
		<category>PlayStation Portable</category>
		<pubDate>2010-05-29 10:26:21</pubDate>
		</item><item>
		<title>FIFA\'10.cso(ENG).PSP-EA.Sports </title>
		<description>Name: FIFA\'10.cso(ENG).PSP-EA.Sports  / Category: PlayStation Portable / Seeders: 0 / Leechers: 0 / Size: 811.88 MB / Snatched: 0 x times&lt;br&gt;&lt;br&gt;FIFA'10 skirtas PSP konsolei. Reikalauja 5.03 gen-c, 5.50 gen-b ir velesniu versijø. Zaidimas CSO formato. Deti i ISO folderi. Labai prasau pakomentuoti. Dekui.</description>
		<link>http://tracker.playmanija.net/details.php?id=1148</link>
		<author>http://tracker.playmanija.net/userdetails.php?id=19018</author>
		<category>PlayStation Portable</category>
		<pubDate>2010-05-29 10:12:25</pubDate>
		</item><item>
		<title>PS2 Heroes of Might and Magic Quest for the Dragon Bone Staff NTSC EN</title>
		<description>Name: PS2 Heroes of Might and Magic Quest for the Dragon Bone Staff NTSC EN / Category: PlayStation 2 / Seeders: 2 / Leechers: 1 / Size: 386.26 MB / Snatched: 9 x times&lt;br&gt;&lt;br&gt;&lt;br /&gt;
&lt;br /&gt;
Heroes of Might and Magic: Quest for the Dragon Bone Staff is one of the few PS2 strategy games. While the game is similar to New World Computing's long-running PC series, the game has been given a bit of a face-lift in an attempt to make it a little more palatab*e for console players. Even though the formula and concept, whether or not they've gotten better or worse, are still up for argument, the console version of this strategy staple has several considerab*e redeeming points.&lt;br /&gt;
&lt;br /&gt;
The hero you select at the start of your journey, be it barbarian, paladin, knight, or sorceress, never appears during your journey, except as an iconic representative of your location on the world map. The differences between the characters are minor, but some are better moneymakers or magic users than others. You're limited to only the one hero, and even though you have the occasional nifty spells and leadership modifier, they have no direct effect on your army's success in battle. It's a bit of a shame the hero is always a no-show, since picking the barbarian sure gives the impression you'd be kicking some dragon tail firsthand and picking the sorceress implies maneuvering her to inflict some nasty fiery death. The absence of the hero on the battlefield strikes one as especially odd considering the game's title.&lt;br /&gt;
&lt;br /&gt;
After chuckling at the game's name and popping in the disc, the first thing that PlayStation 2 owners will notice is that much of this game is just plain old ugly. The units aren't much to look at, the world map is often far too bare and plain, and loading times are a bit of an annoyance when you try to access those much-needed army-status, world-map, and character-status screens. While there are varied battlegrounds reflecting the area of the current encounter, they're all far too bare and simple, with only a rock or two thrown in for measure. Sound effects, be they sword clashes, grunts, or blows, are decent and competent.&lt;br /&gt;
&lt;br /&gt;
The opening FMV sequence is just as unimpressive and tells an uninspired tale, in traditional sword-and-sorcery fashion, of a kingdom needing a mystical staff to destroy an evil dragon and elf wizard. To accomplish this task, you'll hire an army from the units availab*e at the castle, in dungeons, forests, plains, and hills, and wage war against rival castles inhabited by villains across the land, many of whom have a bounty on their head. So the game boils down to raising capital by defeating villains and vanquishing foes to pay for magic training, more troops, and gear (like boats). The action gets a bit repetitive as you move from area to area, killing anything you see--just to build bigger and better armies. However, there's some enjoyment to be found by experimenting with units in order to find the optimal combination of power and morale. Sometimes this can be as much fun as completing your objectives.&lt;br /&gt;
&lt;br /&gt;
To find the hidden dragon bone staff, you'll have to clear all the elements of the puzzle map, which is made up of artifacts and villains you'll find along the way. The quest is very straightforward, and while you can go about accomplishing the tasks in a linear fashion, you're free to roam wherever you desire on the first continent, and you can move on to others as soon as you find the appropriate seafaring charts.&lt;br /&gt;
&lt;br /&gt;
If some of the series' conventions hadn't remained constant, players of PC titles wouldn't be ab*e to readily recognize this game, since so much has changed in this console translation of the franchise. Movement on the overworld map is now in real time instead of turn based, making exploration via foot, horseback, or ship painless. Encounters aren't strictly mandatory--you're ab*e to see enemies on the world map and avoid them if necessary. Of course, your score and cash flow are mainly dependent upon your success on the battlefield, so you'll want to clash swords as often as possib*e. Part of the annoyance in Heroes is that the enemy encounter areas don't replenish as time goes on. This does, however, make completing your tasks, capturing all the villains, and finding all the artifacts easier than it would be if the monsters were constantly respawning.&lt;br /&gt;
&lt;br /&gt;
While the package isn't visually impressive, the fun of combat is where Heroes shines. Each of the units is represented by a very large, polygonal character model, complete with choppy attack animation routines. Unlike your units in the very rigid structure of the Heroes of Might and Magic PC versions, your units in the PS2 version can negotiate terrain very fluidly, casting aside the harsh chess-styled movement in favor of a more analog approach. The grid overlay on the battlefields serves only for gauging distances and range, without hampering your control over the action. The aforementioned attack animations, as poorly executed as they are, are brief and, better yet, can be skipped with a tap of the attack button, simplifying combat to a fast-paced hackfest. The different units availab*e are diverse and fun to experiment with. Demons, giants, trolls, archers, ghosts, and many other forces possess individual talents that you will want to try out firsthand. The many elements of Heroes of Might and Magic make for a satisfying strategic combat system that entertains as well as challenges.&lt;br /&gt;
&lt;br /&gt;
Overall, Heroes of Might and Magic: Quest for the Dragon Bone Staff has a few surprises and some significant flaws. While die-hard strategy fans and extreme fans of the Heroes series on the PC might get a kick out of this one, it's really a rental at best.&lt;br /&gt;
&lt;br /&gt;
Sis zaidimas sukurtas 2001 metais&lt;br /&gt;
&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://ps2media.ign.com/media/previews/image/heroes/heroes_2_640w.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://i.neoseeker.com/p/Games/Playstation_2/Strategy/RTS/homm_profilelarge.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://image.com.com/gamespot/images/screenshots/ps2/heroesofmm/heroesofmm_0426_790screen003.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://ps2media.ign.com/media/previews/image/heroes/heroes_9_640w.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;</description>
		<link>http://tracker.playmanija.net/details.php?id=1147</link>
		<author>http://tracker.playmanija.net/userdetails.php?id=10810</author>
		<category>PlayStation 2</category>
		<pubDate>2010-05-26 16:12:20</pubDate>
		</item><item>
		<title>PS2 The Incredibles EN NTSC</title>
		<description>Name: PS2 The Incredibles EN NTSC / Category: PlayStation 2 / Seeders: 2 / Leechers: 0 / Size: 1.36 GB / Snatched: 6 x times&lt;br&gt;&lt;br&gt;The Incredib*es is a fairly unremarkab*e experience that puts you through the motions of the film's plot without capturing any of its essence.&lt;br /&gt;
&lt;br /&gt;
The Good&lt;br /&gt;
&lt;br /&gt;
    * A nice variety of gameplay types  &lt;br /&gt;
    * Solid visuals and voice work  &lt;br /&gt;
    * Footage taken directly from the film  &lt;br /&gt;
    * A few good boss fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bad&lt;br /&gt;
&lt;br /&gt;
    * Disjointed plot structure that relies too heavily on you already having seen the film  &lt;br /&gt;
    * Lousy enemy AI leads to highly simplistic and repetitive combat  &lt;br /&gt;
    * Puzzles aren't fun or interesting  &lt;br /&gt;
    * Incredibly short.&lt;br /&gt;
&lt;br /&gt;
For all the critical acclaim Pixar's many computer-animated films have received over the years, there has yet to be a great game based on any of them. Rather, nearly every game to bear the license of a Pixar film has been a fairly run-of-the-mill and prob*ematic affair, capturing little if any of the charm and whimsy that makes the studio's characters and stories so captivating. The Incredib*es is the studio's latest film effort, and even though the film itself has not yet reached theaters, the game version of the movie has. Unfortunately, the game doesn't buck the trend of mediocrity, offering a fairly unremarkab*e experience that puts you through the motions of the film's plot without capturing any of its essence. &lt;br /&gt;
The story of The Incredib*es revolves around a family of superheroes--retired superheroes, actually. Mr. Incredib*e and Elastigirl, the patriarch and matriarch of the family, are formerly renowned superheroes who hooked up while on the job. However, after a series of lawsuits by the very people rescued by superheroes turns the world against the superhero profession, the couple opts to retire and settle into a typical family life. They have a couple of children, named Violet and Dashiell, both of whom have their own superhuman powers, and try to live normally--that is, until a new villain forces them to don their costumes once more and fight for justice and good. The game follows the plot of the film pretty strictly, although it does take occasional liberties with the story to try to make it flow better as a game. However, the way the game selectively uses scenes ripped direct from the film is a little jarring, in that the story bits provided aren't very revealing or paced very well, and ultimately the game requires you to see the film first to truly make sense of the game's interpretation of the story.&lt;br /&gt;
&lt;br /&gt;
The gameplay in The Incredib*es should be pretty familiar to fans of action games. The game's different playab*e characters are assigned their own levels, and the gameplay in those levels is tailored to the specific powers of the hero in question. Mr. Incredib*e has remarkab*e strength, and his levels therefore play out much like a typical beat-'em-up, pitting you against waves of bad guys. Elastigirl's levels play much more to her unique stretching powers, with puzzles that revolve around her ability to reach far distances and slightly less in the way of heavy combat. Violet can turn invisib*e for limited amounts of time, so her levels naturally play more to a stealthy brand of play. Dashiell is basically The Flash incarnate, so his levels revolve around his incredib*e speed, playing out with a very twitch-oriented style of gameplay that challenges you to dodge objects and beat the clock while racing from one point to another. A few of these levels also include little distractions, like turret- or rail-shooting missions. While all this certainly makes for a variety-filled game, the variety alone is unfortunately not enough to make The Incredib*es fun to play.&lt;br /&gt;
&lt;br /&gt;
The main prob*em with The Incredib*es is that each section of the game becomes very repetitive very quickly. Mr. Incredib*e's and Elastigirl's levels, for instance, aren't all that much fun, simply because the enemy artificial intelligence just isn't good enough to put up a meaningful fight. The game tries to counterbalance this somewhat by turning up the number of enemies it throws at you, but even then it's still pretty easy to mow them all down in a quick and repetitive fashion. The same goes for the puzzles the game puts in your path. While a few of them are difficult, they aren't so because they're actually challenging puzzles, but rather because they're frustratingly designed. They often involve multiple tiers of action that must be performed in a specific time frame, and it's rare that you'll succeed on the first try. Violet's missions are probably the worst the game has to offer, as her invisibility power lasts for a very short time, and it's extremely difficult to gauge when a guard will or won't notice you. The Dashiell missions fare a bit better, in that they're less monotonous than anything else in the game, and the few rail- and turret-shooting sections are pretty good, as are some of the boss fights. But, frankly, the game as a whole just doesn't provide a notab*e enough gameplay experience to make it worthwhile.&lt;br /&gt;
&lt;br /&gt;
The Incredib*es does a good job of capturing the visual style of the film, though. The characters all look just like their movie counterparts and animate well, and the environments have a nice look that toes the line between cartoonish and realistic. Though the graphics don't really stand out in any way, the game performs solidly from a technical standpoint, save for in the PS2 version, where the action is hindered slightly by slowdown. The game's camera can be prob*ematic, in that it will sometimes get hitched on environmental objects and often seems to adjust too slowly when you're trying to move it to a better angle, but it certainly isn't the worst free-moving camera you'll ever see in a game of this type. Though Samuel L. Jackson is the only actor to actually come out and reprise his role in the game (albeit mostly for tutorial purposes), the vocal talents of Craig T. Nelson, Holly Hunter, and the rest of the cast are used in the scenes that are taken directly from the movie. The replacement voice acting for the few in-game quips that the characters utter is mostly decent, though the game has a bad habit of overusing the lines. The soundtrack seems to have been lifted right out of the movie, and it's very good stuff. It captures the mood of the action nicely, and is actually pretty catchy at times.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most serious prob*em with The Incredib*es is that the game simply doesn't give you much bang for your buck. The whole game can be beaten in roughly seven hours, and the few extras included in the package, like trailers, movie footage, and so on, just aren't all that captivating, especially when you consider that the game you have to play through to get to them isn't much fun. The Xbox version of the game does offer a downloadab*e level via Xbox Live, but even that is a pretty thin offering. This game may prove to be a decent rental for younger fans of the film, but apart from that, it just doesn't quite cut it. &lt;br /&gt;
&lt;br /&gt;
Sis zaidimas sukurtas 2004 metais.&lt;br /&gt;
&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://www.thunderboltgames.com/s/reviews/ps2/theincredib*es_1.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://www.thunderboltgames.com/s/reviews/ps2/theincredib*es_2.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://cubemedia.ign.com/cube/image/article/563/563640/the-incredib*es-20041104033548425-000.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://xboxmedia.gamespy.com/xbox/image/article/564/564475/the-incredib*es-20041108015453580.jpg&quot; alt=&quot;&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot;&gt;</description>
		<link>http://tracker.playmanija.net/details.php?id=1146</link>
		<author>http://tracker.playmanija.net/userdetails.php?id=10810</author>
		<category>PlayStation 2</category>
		<pubDate>2010-05-21 21:09:32</pubDate>
		</item><item>
		<title>Battlefield.2.Modern.Combat.PAL.PROPER.XBOX360-DNL</title>
		<description>Name: Battlefield.2.Modern.Combat.PAL.PROPER.XBOX360-DNL / Category: XBOX 360 / Seeders: 0 / Leechers: 0 / Size: 7.05 GB / Snatched: 5 x times&lt;br&gt;&lt;br&gt;The award-winning Battlefield franchise explodes onto the Xbox, dropping players into the heat of battle with Battlefield 2: Modern Combat. The game brings the over-the-top action and excitement of the Battlefield series into the modern era with a b*eeding-edge arsenal of vehicles and weaponry allowing for the most extreme &quot;Battlefield Moments&quot; yet. Battlefield 2: Modern Combat features a propaganda-fuelled single player campaign where gamers play both sides of a conflict in one of the most treacherous regions in the world – Kazakhstan. Gamers will plunge headlong into the fog of war and must ultimately choose sides in a furious showdown where nothing is as it seems </description>
		<link>http://tracker.playmanija.net/details.php?id=1110</link>
		<author>http://tracker.playmanija.net/userdetails.php?id=16531</author>
		<category>XBOX 360</category>
		<pubDate>2010-05-01 17:48:15</pubDate>
		</item></channel></rss>